![]() ![]() As long as you have realistic expectations, you won’t get stuck in the infinite loop that has trapped other poor souls. An optimal result (a +100% or +140% eidolon) will take ~100 re-rolls, or ~5 hours. Getting a near-optimal result (a 1st or 2nd-tier SSR kamihime) takes ~30 re-rolls, or about 1-2 hours. If in doubt, feel free to ask in the Rerolling discussion thread. ![]() Some players with only 1 same-element SSR kamihime may also want to reroll. Who should reroll?Īll new players, and any player that has an existing account with no SSR kamihime. Rerolling is a tool players can use to build an optimal starting team for one element. Rerolling allows the player to start off with a +140%/+100% elemental attack eidolon or 1-2 handpicked SSR kamihime. This works for many Nutaku games, and in Kamihime Project nets the player the equivalent of 6000 Nutaku gold (20 Premium Gacha rolls). Rerolling is repeatedly creating new Nutaku accounts to get free Gacha pulls. Reddit Beginner’s Guide: How to reroll for a Strong account J-Star’s Weapon Guide : Includes information about weapon skills, in-game shops (current and future), final limit break, and the weekly SP / Guerrilla Quest schedule skill effects), SSR weapons, and SSR eidolons organized by event Slashley’s Event Encyclopedia : An encyclopedia of kamihime (incl. JP Wiki : The most comprehensive source on KamiPro, but in JapaneseĮnglish Wikia : Explanations of basic systems, ability chartsĮnglish Wiki on Harem-Battle : FAQ and discussion of Soul unlock priorityĪken’s Buff/Debuff Overview Chart (English version) Sanahtlig’s Kamihime Project Toolbox : A set of tools created to help users improve their teams and understand various game systems. Play Kamihime Project (non-adult version) Is it possible to get the kamihime, weapons, and eidolons I’ve missed?Ībout the Authors Useful Links and Resources Which element should I choose for my primary team? Rerolling strategy to build a good starter teamĪdvantages of a primary, dominant-element team We demonstrate that the Andromeda datapath achieves performance that is competitive with hardware while maintaining the flexibility and velocity of a software-based architecture.Beginner’s Guide: How to reroll for a Strong accountīut I just want to see the story. This architecture allows Andromeda to decouple feature growth from fast path performance, as many features can be implemented solely on the coprocessor path. CPU-intensive per packet operations with higher latency targets are executed on coprocessor threads. The on-host dataplane is based around a high-performance OS bypass software packet processing path. We introduce the Hoverboard programming model, which uses gateways for the long tail of low bandwidth flows, and enables the control plane to program network connectivity for tens of thousands of VMs in seconds. Flows are mapped to a programming path dynamically based on feature and performance requirements. Our production deployment poses several challenging requirements, including performance isolation among customer virtual networks, scalability, rapid provisioning of large numbers of virtual hosts, bandwidth and latency largely indistinguishable from the underlying hardware, and high feature velocity combined with high availability.Īndromeda is designed around a flexible hierarchy of flow processing paths. This paper presents our design and experience with Andromeda, Google Cloud Platform’s network virtualization stack. ![]()
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